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When gaming meets Artificial Intelligence

This session will take the audience on a journey across the gaming landscape to deliberate on the convergence of gaming and Artificial Intelligence and shed light on its ramifications

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A digital twin environment and robot inside Duality AI’s Falcon Simulator. PIC COURTESY/DUALITY AI

A digital twin environment and robot inside Duality AI’s Falcon Simulator. PIC COURTESY/DUALITY AI

Since the advent of Artificial Intelligence (AI), conversations across the technological landscape have been imbued with a sense of thrill and anxiety. As AI continues to permeate important areas and revolutionise approaches to human interactions, the gaming industry also seems to have hopped on the bandwagon and quite robustly, might we add.

Avid Learning and IF.BE’s Pixels and Play, a talk as part of an ongoing series of discussions on AI and arts will host videogame industry consultant Sameer Desai alongside co-founder and CEO of Duality AI Apurva Shah, and UI/UX designer, and game developer Frank Harmon for a stimulating session moderated by Sameer Pitalwalla, head of gaming, Asia-Pacific channel at Google Cloud, at the premises of IF.BE in Ballard Estate. “As with many other fields, AI is a major disruptive force in gaming and entertainment. In the panel, we will explore what the nexus of AI and gaming looks like from diverse perspectives —creative, thematic, business considerations, and technical enablers,” Shah breaks down the session for us.

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